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MOVE
Purpose: Moves objects from one location to another.
Syntax: MOVE <object> <base_point> <to_point>
Example: MOVE L1 0,0 10,10
ROTATE
Purpose: Rotates objects around a specified base point.
Syntax: ROTATE <object> <base_point> <angle>
Example: ROTATE L1 0,0 45
SCALE
Purpose: Scales objects by a specified factor.
Syntax: SCALE <object> <base_point> <scale_factor>
Example: SCALE L1 0,0 2
STRETCH
Purpose: Stretches objects by selecting a base point and a boundary.
Syntax: STRETCH <object> <base_point> <boundary>
Example: STRETCH L1 0,0 10,10
TRIM
Purpose: Trims objects to meet the edges of other objects.
Syntax: TRIM <boundary> <objects_to_trim>
Example: TRIM L1 L2
FILLET
Purpose: Rounds the corner between two objects.
Syntax: FILLET <radius> <object1> <object2>
Example: FILLET 5 L1 L2
OFFSET
Purpose: Creates a parallel copy of an object at a specified distance.
Syntax: OFFSET <distance> <object>
Example: OFFSET 10 L1
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